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  • Author: BaDshaH
  • Date: 23-09-2022, 13:16
23-09-2022, 13:16

Packt - 3d Graphics Rendering Cookbook A Comprehensive Guide To Exploring Rendering Algorithms In...

Category: Tutorials

Packt - 3d Graphics Rendering Cookbook A Comprehensive Guide To Exploring Rendering Algorithms In...

Packt - 3D Graphics Rendering Cookbook A Comprehensive Guide To Exploring Rendering Algorithms In Modern OpenGL And Vulkan 2021 Retail EPUB eBook-BitBook
Size: 12 MB
Genre: eLearning | Language: English






  3D Graphics Rendering Cookbook - A Comprehensive Guide To Exploring Rendering
  Algorithms In Modern OpenGL And Vulkan
   LANGUAGE: English     ░   ISBN: 9781838986193      ░   REMOVED: DRM
https://www.worldcat.org/search?q=bn%3A9781838986193&fq=x0%3Abook+%2B+x4%3Adigit
 ■▀▀▀▀▀▀▀▀■
  Build a 3D rendering engine from scratch while solving problems in a step-
 by-step way with the help of useful recipes Key Features: Learn to
 integrate modern rendering techniques into a single performant 3D rendering
 engine Leverage Vulkan to render 3D content, use AZDO in OpenGL
 applications, and understand modern real-time rendering methods Implement a
 physically based rendering pipeline from scratch in Vulkan and OpenGL Book
 Description: OpenGL is a popular cross-language, cross-platform application
 programming interface (API) used for rendering 2D and 3D graphics, while
 Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-
 performance applications. 3D Graphics Rendering Cookbook helps you learn
 about modern graphics rendering algorithms and techniques using C++
 programming along with OpenGL and Vulkan APIs. The book begins by setting
 up a development environment and takes you through the steps involved in
 building a 3D rendering engine with the help of basic, yet self-contained,
 recipes. Each recipe will enable you to incrementally add features to your
 codebase and show you how to integrate different 3D rendering techniques
 and algorithms into one large project. You'll also get to grips with core
 techniques such as physically based rendering, image-based rendering, and
 CPU/GPU geometry culling, to name a few. As you advance, you'll explore
 common techniques and solutions that will help you to work with large
 datasets for 2D and 3D rendering. Finally, you'll discover how to apply
 optimization techniques to build performant and feature-rich graphics
 applications. By the end of this 3D rendering book, you'll have gained an
 improved understanding of best practices used in modern graphics APIs and
 be able to create fast and versatile 3D rendering frameworks. What You Will
 Learn: Improve the performance of legacy OpenGL applications Manage a
 substantial amount of content in real-time 3D rendering engines Discover
 how to debug and profile graphics applications Understand how to use the
 Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL Integrate
 various rendering techniques into a single application Find out how to
 develop Vulkan applications Implement a physically based rendering pipeline
 from scratch Integrate a physics library with your rendering engine Who
 this book is for: This book is for 3D graphics developers who are familiar
 with the mathematical fundamentals of 3D rendering and want to gain
 expertise in writing fast rendering engines with advanced techniques using
 C++ libraries and APIs. A solid understanding of C++ and basic linear
 algebra, as well as experience in creating custom 3D applications without
 using premade rendering engines is required.
 


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