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29-12-2020, 07:29

Blender Class - Exporting Models To Game Engines

Category: Tutorials » Film & Media

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Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 391 MB | Duration: 53m
What you'll learn
What the main export types are and where to find them in Blender
How to both import and export in Blender
Create export pre sets
Program Blender for quick access to export options
Export objects and textures to Unity
Export objects and textures to Unreal
Export objects to Godot
Requirements
Both blender and at least one of unity, unreal or godot installed
Description
Welcome to this class on learning how to export 3D models from Blender to 3D game engines. The process of exporting sounds simple, take a 3D model from one application and send it other to another. However different programs work in different ways, and you have to know exactly how to set up your export so that the object works properly at the target destination.
In this class we cover the core items for successful exporting to three of the most popular game engines available today. We will be covering how you can bring your Blender models into game engines such as unity, unreal engine and godot using different file extensions such as .fbx and .obj as well as a special workflow using the .blend files themselves.
The class is suited to 3D artists who use Blender specifically for game development, and want to know the most efficient ways of exporting to the respective game engines.
The full list of skills developed can be seen below:
Import and export into Blender
What you need to look out for BEFORE exporting
How orientations impact exports
Successfully exporting to unity
Successfully exporting to unreal
Successfully exporting to godot
We hop you enjoy this class on exporting 3D models to popular game engines.
Who this course is for:
Blender users who want to learn how to successfully export their 3D models
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