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26-12-2020, 13:02

Creating realistic garment in for games & realtime render. Complete process from modelling to texturing

Category: Tutorials

Creating realistic garment in for games & realtime render. Complete process from modelling to texturing
Duration: 4h 37m | Video: .MP4 1904x984, 24 fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 2.65 GB
Genre: eLearning | Language: English

In this video I combined 4 previous videos to demonstrate the whole process to create a cloth asset for games or real-time render presentation. I will guide you and explain methods used to model an outfit in Marvelous Designer, sculpting in Zbrush, retop in Maya, texturing in Substance painter. Video has a written explanation with easy follow.
Topics covered:
- modeling in MD,
- sculpting in Zbrush
- retopology in Maya
- texturing in Substance painter
In this video I will showcase creating an outfit asset from start to finish!
As a bonus included a pack of custom created stencils.
Homepage
https://www.artstation.com/marketplace/p/dzWk/creating-realistic-garment-in-for-games-realtime-render-complete-process-from-modelling-to-texturing
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Creating realistic garment in for games & realtime render. Complete process from modelling to texturing

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