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  • Author: Mirana
  • Date: 4-07-2015, 18:05
4-07-2015, 18:05

The Gnomon Workshop - Final Gather in Maya & mental ray

Category: Tutorials » 3D


The Gnomon Workshop - Final Gather in Maya & mental ray
Gnomon Workshop - Final Gather in Maya & mental ray Lighting and Rendering
Duration: 249m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 1.63 GB
Genre: eLearning | Language: English

In this DVD, Frederic Durand demonstrates a variety of techniques for using indirect illumination within Maya and mental ray.
Indirect Illumination with Final Gather is arguably the most useful lighting method in mental ray and in this lecture Frederic demonstrates how to light using fill lights, bounce lights and IBLs (image based lighting) with an emphasis on the artistic and technical challenges that Final Gather brings to the table. Final Gather creates a very natural non-directional illumination. Artistically, it is sometimes difficult to give character to this type of lighting. Technically, it is difficult to master, as it is known to create blotchy patches of light in still frames, or flickering noise in animation. Production proven solutions show how to balance the different settings of Final Gather to minimize artifacts, promote fast rendering times and achieve artistic control. Compositing is addressed as an integral part of any lighting workflow, as it helps to work more efficiently, while rendering in passes is critical to successful lighting strategies. For those interested in mastering mental ray, this title offers invaluable techniques from an experienced industry artist.

Chapters
Introduction
Light versus Shade
Indirect versus Direct
Quick tour of Indirect lighting in Maya
Indirect methods list
The decision tree
Introduction to Fill Light
Filler light
Bounce light
Ambient light
Ambient shader components
Ambient shadows
Fill and Final Gather
Final Gather concepts
Final Gather basics
Final Gather studio outdoor
Final Gather studio indoor
Final Gather outdoor IBL
Final Gather and fill lights
Reflectors w/ mia_light_surface
Rendering
Flicker free w/ mip_fg_shooter
Reusing Final Gather maps
Mixed situation outdoor
Mixed situation outdoor mia portal and reflector
Cover explanations

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Tags to an Article: Final Gather, Maya, mental ray, Gnomon Workshop

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