Dead State Reanimated (2013)
PC Game | English | Publisher / Developer: DoubleBear Productions | 1.3 Gb
Genre: Indie, RPG, Strategy
Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.
Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.
Turn-based, isometric 3rd person perspective using Iron Tower Studio‘s Age of Decadence engine (Torque 3D).
Developed cooperatively with Iron Tower Studio and other talented independent developers.
Set during the breakdown of society as emergence of zombies causes widespread panic and disorder.
Slow, shambling zombies. Spreads like a virus/bite transmission.
Serious examination of a national crisis or natural disaster. Humans and a lack of order are a bigger threat than the undead. Think Hurricane Katrina, Children of Men, Dawn of the Dead - NOT Resident Evil, Return of the Living Dead, zombie shooter-type games.
Game is about survival. Scavenging resources, exploring the area, dealing with other survivors, and managing a "shelter" of sorts are the main focus of the game.
Game is open-ended. There are characters and events that could happen, but the story depends on where you go, what you do, and who you meet.
Implemented smart NPC AI.
Updated undead group pathfinding.
Updated ally following behavior.
Added PC Infection option to New Game menu.
Added Hardcore difficulty option to New Game menu.
Updated weapon damage equation so that AC is deducted first, then damage reduction.
Added new areas and random encounters.
Adjusted Healing in the Shelter and created separate formulas for ally and PC healing.
Fixed an issue with Gillian's fuel scavenging perk.
Added building alarms.
Added confirmation of friendly fire.
Fixed some scripting issues with Craig/Karen storyline.
Fixed issue with Summer Camp survivors incorrectly turning hostile.
Fixed issues which occasionally caused the Military Faction to incorrectly turn hostile.
Added map autosaves to Iron Man Mode.
Added new travel mode selection icons on area map.
Adjusted night travel/combat penalties.
Fixed issues with the ally list order resetting on job board.
Added new combat animations.
Ensured morale bonuses for Greenhouse and Garden stacked properly.
Fixed an error that allowed two-handed weapons and shields to be equipped together.
Fixed blocking issues and strange door behavior in the Summer Camp.
Updated Goals GUI screen.
Updated Goals screen ally information to display all status icons.
Allocated space on Goals screen for displaying maximum number of trait icons.
Improved text display and fixed any text cut-off issues in Goals screen.
Allocated space on Character screen for displaying maximum number of trait icons.
Fixed case of Craig blocking player bedroom door.
Changed sign name of Medieval Tines.
Fixed rare crash related to weapon switching.
Fixed the shield's Fortify animation.
Fixed an error with ending slides.
Fixed issue with looting grouped bodies.
Fixed a couple minor bugs with Live Shelter.
Added option to toggle Live Shelter on and off.
Added improved burst attack SFX.
Improved the feel of silenced and burst attack weapons.
Added movement animation for Davis.
Fixed syntax error in Vic's intro dialogue.
Fixed rare map parameters crash in Shelter.
Fixed rare soft lock that occurred with undead movement.
Stopped neutral characters from investigating noises.
Fixed issue with the Tattoo dialogue sequence.
Fixed issue with the Memorial Park sequence.
Fixed clipboard sometimes hiding long container name on loot containers.
Fixed issue that occurred when reloading in a couple of the ending sequences.
Fixed ending slide not appearing correctly in one of the ending sequences.
Fixed issue with some special attacks firing more than once due to animation quirks.
Fixed rare crash that occurred when AI pathed through a rolling gate.
Expanded Walter's Shelter dialogue.
Fixed minor blocking, LoS, prop, and loot issues in several levels.
Fixed issue preventing trading 9mm ammo at the Fuel Depot.
Added perks for Ryan.
Fixed issues with Sir Charleston's quest.
Fixed issues preventing rewards from being received from certain ally requests.
Prevented dog allies from shouting "Hey, stop that!" when attacking a party member.
Corrected typos and formatting errors in various dialogues.
Added upgrade perks for Elaine reactive to her character path.
Fixed a rare issue which could cause a dead ally to appear during a crisis event.
Modified Darlene to start equipped with a bow, consistent with her dialogue.
Added map descriptions missing from some areas.
Adjusted party gathering transitions in the City area.
Fixed an issue which could sometimes cause allies to incorrectly play their sleeping animations.
Fixed a rare issue which sometimes caused enemy groups to spawn early.
Added map screen thumbnails for all levels in the preview pane.
Fixed setup issues preventing some enemies from effectively using their weapons.
Corrected enemy inventory errors.
OS: Windows XP/Vista/Windows 7/Windows 8
Processor: 1.7 GHz Processor or better
Memory: 2 GB RAM
Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
DirectX: Version 9.0c
Hard Drive: 3 GB available space