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  • Author: Solid
  • Date: 13-04-2015, 04:54
13-04-2015, 04:54

Gnomon Workshop - Anatomy Workshop: Volume 2 Figure Drawing Principles

Category: Tutorials » Art, Drawing, Painting

Gnomon Workshop - Anatomy Workshop: Volume 2 Figure Drawing Principles

Gnomon Workshop - Anatomy Workshop: Volume 2 Figure Drawing Principles
English | MOV | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 23.98 fps | 6.04 GB
Genre: eLearning | Charles Hu

In this lecture, the second title in a series on human anatomy as it relates to figurative art, figure painter and instructor Charles Hu expands on the structure and proportion principles discussed in his first lecture translating them into a live figure drawing studio environment. Charles begins this lecture by discussing the principles of shading and light to describe three dimensional forms, as he will be demonstrating shading techniques later in the lecture.
Here, Charles discusses topics like the difference between core shadow and cast shadow, direct light versus bounced light, and how to find the 'true' color or value of a form under complex lighting conditions. He then moves on to drawing the figure from a live model in a studio environment. He begins by laying in the figure, employing the principles covered in his first lecture, identifying the key structural landmarks on the live model, then demonstrating some new techniques to help maintain correct proportions under real world drawing conditions. He proceeds to do 'lay-ins' for the figure in a standing position from the front, a seated figure from the front view, and lastly the standing figure from the back to illustrate how to draw the same figure from various angles and different poses. The last phase is to shade and refine one of the drawings to take it to a more finished state. He decides on the standing figure from the front view. Charles begins by blocking in the cast shadows and then the core shadows on the figure. He then refines the shading to include bounced light and highlights by pulling those areas back out with an eraser. The final finishing stage involves going back in to add some more detail back into the shadows, and pull out some final bounce light areas.
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