» » Game Programming Patterns

Information of news
12-04-2015, 00:58

Game Programming Patterns

Category: E-Books

Game Programming Patterns

Game Programming Patterns by Robert Nystrom
English | 2014 | ISBN: 0990582906 | 354 pages | EPUB | 5 MB

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Site BBcode/HTML Code:

Tags to an Article: Game, Programming, Patterns

Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.