» » » Physics Pile In 3ds Max

Information of news
  • Author: Solid
  • Date: 16-03-2015, 14:52
16-03-2015, 14:52

Physics Pile In 3ds Max

Category: Tutorials » 3D

Physics Pile In 3ds Max

3DMotive - Physics Pile In 3ds Max
English | 1h 11m |Video: yuv420p, 1280x720, 15fps | Audio: 44100 Hz, stereo | 1.01GB
Genre: eLearning | Project Files Included

In this course, we're going to jump into using MassFX to create a bone pile in 3DS Max. We'll use MassFX to set up animations simulating gravity on simple objects with general parameters and still end up with a bone pile that looks natural and based on real-world physics. Objects will interact with each other under specific parameters and will then collide with the 'ground' and spread out into a pile that not only looks great but saves the 3D artist from having the tedious task of hand-placing each and every individual object into a pile and still make it look good. We'll examine dynamic versus kinetic versus static bodies and the way gravity affects each and then in our final example.
Physics Pile In 3ds Max




if links are dead, kindly pm me with link url I try to reupload them!


Site BBcode/HTML Code:
Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.