English | .MP4 | yuv420p, 2560x1440, 1236 kb/s, 30.00 fps | aac, 48000 Hz, 2 ch | 814 MB
Genre: eLearning | Peoject Files Included
In this series, we will cover the basics of physically based rendering and how to set up textures and materials correctly in Unreal Engine 4. Included are the 3 video chapters, project files used to create the content featured, and links to additional resources on PBR that you can download for free.
Chapter 1 - Breakdown of Material Nodes
Chapter 2 - sRGB and Gamma corrected textures
Chapter 3 - Texture reuse and modularity
if links are dead, kindly pm me with link url I try to reupload them!