RE:Vision Effects DE:Noise v3 OFX x64 | 10MB
DE:Noise v3 with GPU support and new noise-reducing methods.
RE:Vision Effects, acclaimed effects plug-in industry leader and makers of Academy Award winning software, announces DE:Noise™ version 3 for After Effects, Premiere Pro, Final Cut Pro, Motion, Vegas Pro, Nuke, Scratch, Fusion, HitFilm, DaVinci Resolve and Natron.
DE:Noise handles spurious frame-to-frame defects ranging from fine sensor noise to blotchy spots (e.g. dirt on film). DE:Noise combines motion estimation techniques with feature-sensitive, edge-preserving spatial filtering methods to reduce the visual impact of various problems such as: noisy video (common with low-light capture), excessive film grain, CG renders affected by ray-tracing sampling artifacts, fingerprints and dust captured during film scan/transfer and printing, snow, drop-outs, flash frames and many other defects.
DE:Noise v3 introduces a new noise-reducing filter that greatly improves results for shots with object edges and features greatly damaged by compression, rendering and noisy camera capture artifacts.
DE:Noise v3 also adds GPU support. Speedups up to 4.5x on GPUs when using DE:Noise have been measured over running DE:Noise in CPU mode, already known for its speed. Speedups of this magnitude are usually seen with higher end cards. Note that most currently-sold GPUs will provide customers with needed acceleration, including many mobile GPUs for laptops. Of course, the total speedup end-users will see will vary once application overhead is taken into account: this includes disk I/O, internal host buffering schemes, bandwidth of PCIe bus, codec used for footage, etc.
Nuke, 5.1 v2 and up,, 64-bit versions only
Fusion 5.2 and up, 64-bit versions only
Assimilate Scratch v5.1 and up
Other hosts that support the OFX plugin architecture have not been tested, so please try the demo before purchasing
What's new in version 3.0? Posted January 12, 2015:
Adds GPU support
Adds two new spatial filtering modes
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