- every object has material name.
- three .max scenes, just put into scene and render:
1. 3ds max 8 with vray materials
2. 3ds max 2010 with mental ray materials
3. 3ds max 8 simple standard materials
- other formats with simple, named materials.
- in .max file you can change level of detail by increasing/decreasing mesh smooth.
- model in max, obj and lwo without meshsmooth/subdivision / in 3dsmax ms is set on 2 for renders,
- model in fbx, 3ds and .obj hi res version converted with meshsooth x1 = 305 000 poly / 515 000 vertices
- preview renders in mental ray with mesh smooth x1.