» » » Gametutor - Scriptable Objects & The Asset Database



Information of news
  • Author: Solid
  • Date: 6-01-2015, 13:26
6-01-2015, 13:26

Gametutor - Scriptable Objects & The Asset Database

Category: Tutorials » 3D

Gametutor - Scriptable Objects & The Asset Database
Gametutor - Scriptable Objects & The Asset Database
MP4 | Audio: aac, 48000 Hz, stereo | Video: h264, yuv420p, 1920x1080, 29.97 fps | 232MB
Unity | Beginner | 5 Lessons | 51:41

By default Unity does not allow for data to be serialized at runtime. This course will lift the veil of Scriptable Objects and the Asset Database giving you the power to save editor changes in play mode.Why don't my changes to a scripted component save when I enter and exit play mode? By default Unity does not allow for data to be serialized at runtime, unless we start to learn how to save it on our own. Throughout this course we will lift the veil of how using Scriptable Objects and the Asset Database, gives you the power to save your changes in play mode. This course will give you all the information to perform your own custom databases, directly in the Unity editor.
Uploaded


Secureupload


Rapidgator



nitroflare



if need Pass: awesomegoodies
if links are dead, kindly pm me I try to reupload them!

uploaded


Rapidgator.net
Site BBcode/HTML Code:
Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Information
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.