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2-01-2015, 17:22

Gametutor – Floating Windows

Category: Tutorials » 3D

Gametutor – Floating Windows

Gametutor – Floating Windows
Difficulty: Beginner | Total Lessons: 6 | Running Time: 57 minutes, 29 seconds | 303MB

A very important component to successfully writing tools in Unity, is to understand how to create and utilize floating windows. These types of editors are great for popup type tools, or node based editors, or designer type windows. Throughout this course we will learn how to build a floating window and look at ways we can use them to build up editors for our game development projects in the Unity 3D Engine. By the end of this course we will have a fully functioning floating window that allows one to replace a selection of objects with a provided object.

1. Setting Up The Dev Environment
2. Displaying The Window
3. Giving The Window Some GUI
4. Making The Tool Work
5. Modular Code For Tools
6. How To Set Up Tools For The Asset Store


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