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  • Author: Mirana
  • Date: 30-12-2014, 18:41
30-12-2014, 18:41

CGWorkshops: Quadruped Rigging for Games with Brian Evans

Category: Tutorials » 3D

CGWorkshops: Quadruped Rigging for Games with Brian Evans
CGWorkshops – Quadruped Rigging for Games with Brian Evans | 5.8 GB

Rigging characters for games means trying to create dynamic, subtle, and accurate deformations without the use of tools available for making pre-rendered characters, and mapping them to well-designed controls that empower animators to work as quickly and easily as possible. In this workshop youll learn how to analyze reference material to help plan your joint layout, when to deviate from the anatomy and why, adjustable squash and stretch techniques, IK/FK switching, tricks to use spline IK more effectively, and mapping joints to surfaces for subtle deformations. Students will be provided with a toolbox of rigging scripts to help speed their workflow.
Each week the lessons will be broken down into a number of short, step-by-step videos, allowing students to focus on each element of the process. The assignments each week should take about 6-10 hours per week, and there will be a live Q&A where Brian will review work and help troubleshoot problems.

This is an intermediate workshop, so students should have a basic understanding of Maya and familiarity with skinning meshes. Students will be provided with a dog model to rig, or they can provide their own quadruped model. If youre taking the 3 course package, youre encouraged to use your completed model from the modeling workshop.

Week 1
- Anatomy overview
- Creating the skeleton
- Binding the mesh
- Painting skin weights
- Rigging the neck and head

Week 2
- Rigging the front legs
- Rigging the back legs

Week 3
- Rigging the spine and tail
- General cleanup and animator proofing

Students should be comfortable with Maya basics like navigation and menus. Well go over skin binding but cant spend too much time on it, so some experience binding meshes is recommended.

Maya 2013 or Maya 2014

Wacom Tablet or comparable graphics tablet

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Tags to an Article: Brian Evans, Quadruped Rigging, CGWorkshops

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