» » » Texture building in houdini by Rohan Dalvi

Information of news
  • Author: Mirana
  • Date: 29-12-2014, 19:00
29-12-2014, 19:00

Texture building in houdini by Rohan Dalvi

Category: Tutorials » 3D

Texture building in houdini by Rohan Dalvi
Texture building in houdini by Rohan Dalvi
.MP4 | Project Files Included | Duration: 2 hrs 16 mins | 1.02 GB

This training is primarily aimed at users ranging from a beginner to intermediate level. The main purpose of this training is to help users understand the texture and material building system in Houdini.
The training is split in two parts. The topics covered in this training range from a basic understanding of using color maps in Houdini. We then take a look at all the various patterns and noise maps that are in built in Houdini and use them for generating textures and displacement.

As we progress we also start to learn how to modify and distort UV maps to modify textures and also use the For Loop to generate complex repeating and random patterns. We end the lesson by building a simple custom shader using the base level physically based nodes that are available in Houdini.
All the topics are demonstrated by creating workable finished materials that can be used for production.

lesson plan
Introduction – A simple introduction to Surface model and comparison to the vray material
Bitmap – Understanding the basic color map in Houdini and recreating the 3dsmax bitmap functions in Houdini
2d Maps – Looking at a variety of 2d texture patterns available in Houdini
3d Maps – Using the various noise maps in Houdini which include, Turbulent noise, Worley and Voronoi cells and unified noise.
3d maps (contd.) – Continuing from the previous lesson we look at a few more noise maps
Glowing Cracks – Using the unified noise map to create a complex material and then making it emit light.
Parquet Flooring – Learning how to mix and composite and color correct textures via a small project of creating a parquet flooring material.
Marble Flooring – Creating a complex marble floor pattern using a variety of inbuilt maps to create a complex mask to mix textures together.

Homepage -

Link Download:
Contact to email: [email protected][dot]com for support all you need !


Site BBcode/HTML Code:

Tags to an Article: Rohan Dalvi, Texture building

Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.