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29-12-2014, 16:43

Gametutor - Intro To Procedural Asset Creation

Category: Tutorials » 3D

Gametutor - Intro To Procedural Asset Creation

Gametutor - Intro To Procedural Asset Creation
Difficulty: Beginner | Category Modeling | Total Lessons: 8 | Running Time: 1 hour 36 minutes | 667MB

The combination of Houdini, Substance Designer, and Unity creates a very powerful, non-destructive, pipeline that gives game designers and artists the freedom to be creative. In this course you will learn how to use all three applications to create a simple procedural skate ramp that can be manipulated in engine to influence design decisions and rapidly test variation.

1. Build your ramp blueprint
2. Bundle your ramp into an OTL
3. Create the final ramp mesh
4. Add a collision mesh for real time
5. Create your ramp's user interface
6. Import your ramp into Unity
7. Create a simple substance for your ramp
8. Iterate on your ramp


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Tags to an Article: Gametutor, Intro, Procedural, Asset, Creation

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