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  • Author: Solid
  • Date: 2-12-2014, 18:41
2-12-2014, 18:41

Creating a Procedural Terrain in Houdini

Category: Tutorials » 3D

Creating a Procedural Terrain in Houdini
Digital Tutors - Creating a Procedural Terrain in Houdini
English | 3h 25m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 2.21 GB
Genre: eLearning | Project Files Included

We'll start off this Houdini tutorial by recreating a part of the moon's surface by building custom deformation tools. For that we will look into fractals within VOP SOPs, then we'll place some pebbles and rocks on the environment.
We'll be working with a simplified lunar moon rover model for this tutorial, which we'll use to deform the surface. The deformation system we create will be based on VDBs, and it will provide all the necessary attributes for the emission of the dust particles. At last we will use the particles in DOPs and create our own custom collisions to simulate the dust.
By the end of this Houdini training we'll have discovered how flexible the environment is, and how well networks of different types can work together. There are a few different aspects shown here, which can be adopted in a wide range, and I use these techniques as a good starting point for many effects.

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