Digital Tutors - Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity
3h 17m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.18GB
Genre: eLearning | Project Files Included
In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max.[cut]
We'll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by Siger Studio and investigate Open Subdiv Modeling.
By the end of this 3ds Max and Unity training you'll know what it takes to create high res assets and rip those down to textures that then can be applied to an environment provided to you by Camouflaj.