Blender For Game Artists Volume 3 | 977MB
Audio: aac, 44100 Hz, stereo | Video: AVC1, 1280x720, 30.00 fps
13 Lessons | Project Files Included
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.
This course will consist of 5 volumes and we will be releasing a volume every week. The purchasable downloadable version will be available at the end of the series release.