LUXION KeyShot Network Rendering 5.1.33 Win32/Win64 | 118 MB
The KeyShot network rendering system allows you to take advantage of multiple systems for rendering images, animations, and KeyShotVR’s. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.
How it works
The network rendering system consists of three elements: master, slaves, and queues. The master system manages the network rendering. The slave systems do the actual rendering of each job. The queue program shows the jobs that have been submitted to the network rendering system. After the job is submitted, the queue can be closed or disconnected from the network.
Manage all of the users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user management system.
Manage your slave computers, scheduling them for use at specific times or days. Set the number of cores allowed for each slave and see immediately what computers are allocated for use, with the ability to utilize computer power without KeyShot being installed.
How Many Cores Do You Need?
Whether you need 32 cores to increase the speed of your smaller rendering processes or 256 cores to bring in the ultimate rendering power, KeyShot Network Rendering has the set-up and scalable options to cut down the time it takes to create renderings and animations.
KeyShot Network Rendering Features
Master/Slave-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the slave system
Easy to install and administer – simply install, and follow the instructions.
New updates will be downloaded from within the network queue
Network Render queue – everyone can send jobs to the network for rendering.
User system – allows for user accounts to have manageability over current jobs in queue
Slaves will be connected automatically by sending packets across the network for detection by the master for connection
Queue shows current frame being rendered and remaining time of job
Jobs can be prioritized within the queue
Supports an “unlimited” number of slaves with any number of cores (physical / virtual)
Slave tray application, allows the user to update the number of cores being utilized on the network
Partial image download – if the image is not done rendering, you can download the rendered results.
Slave scheduling allows slaves to become active or inactive at scheduled times(user system must be enabled, with appropriate privilages)
Slaves can be added or subtracted anytime, i.e. before, or after rendering.
Works with all versions of KeyShot 3/4(KeyShot, KeyShot Pro, KeyShot Pro Floating)
Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles
OS : Windows XP, Vista, Windows 7 and 8
Language : English
Home Page - https://www.keyshot.com