SideFX Houdini FX 13.0.415 VC9 x86 | 302 MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 13 which introduces a finite element solver for bending and tearing FX, a new multi-threaded particle architecture integrated into Houdini’s existing dynamics context and a new lighting workflow to efficiently handle massive datasets.
From faster, more flexible particle tools, to a new lighting workflow, to the adoption of open standards such as OpenEXR 2 and OpenSubdiv, Houdini 13 will increase productivity and allow for bigger more impactful VFX. Whether you are a feature film VFX artist, a game developer or a commercial studio, this new release brings you new and enhanced tools that will meet the most demanding production requirements.
Particles have always played a key role in the creation of VFX in Houdini even as Rigid Body Dynamics, Fluids and Cloth effects have begun to take over. With Houdini 13, particles have been fully integrated into the dynamics context for better behaviour, more control and interaction with other simulation tools. This vex-based architecture is multi-threaded and allows for speeds up to 10x faster and cached results that allow for scrubbing back and forth in the timeline.
To control these particles, there is a new stream concept as well as the use of VEX-based expressions which are much faster and more flexible. There are also new tools and forces such as the Axis Force which uses 3D volumes to control particles.
NEW FINITE ELEMENT SOLVER
To create realistic destruction effects, the industry is moving to the use of finite elements. In Houdini 13, the Finite element solver brings this leading edge technology to the forefront.
The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. It can also be used for soft body effects with volume preservation. With the new Finite Element solver, Houdini 13 will take the simulation of digital destruction (and gooey slimy objects) to the next level.
NEW LIGHTING WORKFLOW
A new lighting workflow has been built around the use of Alembic and Packed Primitives as a way of efficiently managing massive datasets.
This new workflow offers a new Data tree view for working with the Alembic files and assigning materials and light assignments. This new workflow is linear out of the box and along with improvements to the quality and performance of Mantra offers a powerful set of lighting tools. In professional production pipelines these new tools will offer a robust solution that makes Mantra’s physically-based rendering a very attractive option.
Windows: Requires Windows 7 SP1, Windows 8, or Windows 8.1 (32 or 64 bit)
Win 8 users with geforce cards should not use driver 310 or 314(houdini will hang). Nvidia has fixed this issue and it's currently available in their 320 driver.
Nvidia has fixed this issue and it's currently available in their 320 driver.
Mac OS X: Requires 64-bit Intel-based Mac with OSX 10.7, OSX 10.8, or OSX 10.9.
Ubuntu 10.04+ (64-bit)
Debian 6.0+ (64-bit)
RHEL 5+ (64-bit)
Fedora Core 12+ (64-bit)
Open SUSE 11.2+ (64-bit)
CentOS 5+ (64-bit)
Mint 13+ (64-bit)
(All below links are interchangable. No password)
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