English | 8/4/2014 | .MP4 | h264, yuv420p, 1280x720, 30.00 fps(r) | aac, 44100 Hz, stereo | 1.09 GB
In this course, Kate Gregory takes some C++ code that was written over 10 years ago, familiarizes herself with the code, looks for code smells, identifies code that can be improved with modern C++ features, and writes a test harness to run some of that code.
In this course, Kate Gregory takes some C++ code that was written over 10 years ago, familiarizes herself with the code, looks for code smells, identifies code that can be improved with modern C++ features, and writes a test harness to run some of that code. Play by Play is a series where you get a rare view into the workflows and thought processes of top admins, developers, and designers. This is not a planned or rehearsed presentation, but a live, unrehearsed problem solving and troubleshooting session where you see an expert think through issues and design solutions, as they do in the real world every day.
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