Maya 3ds max | h264 yuv420p 1280x720 30.00 fps l Audio: aac 44100 Hz stereo | Intermediate
Genre : eLearning | 499 MB
It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it.
Most tutorials for learning Maya are fundamentals video that are long and drawn out covering topics that you already understand your just looking for the information on how to transfer the skills you already have from working in 3ds max. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked or in some cases arent even available in Maya. This becomes irritating and wastes your time.
This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling unwrapping and baking) will be explained and cross referenced to what you would use inside of 3ds max. So if your in need of getting up to speed inside of Maya for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.
What am I going to get from this course?
Over 24 lectures and 2 hours of content!
Overview of fundamental UI differences
Location of most used tools and techniques for modeling
Explaining high poly modeling workflow
Creating and editing UVs
Baking out maps from inside of Maya
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