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26-01-2014, 13:37

Mechanical Character Design with Joe Peterson

Category: Tutorials » 3D

Mechanical Character Design with Joe Peterson
Gnomon Training - Mechanical Character Design with Joe Peterson
English | 200 mins | AVC1 1280x720 15 fps | AAC 96 Kbps 44.1 KHz | 2.08 GB
Genre: eLearning / Digital Painting

In this tutorial, concept designer Joe Peterson breaks down the process of creating a mechanical character using only a story outline as the starting point. With the initial premise being a believable sci-fi future world, Joe sets out to design an appropriate mechanized unit for a high-tech SWAT team. He begins by discussing how this initial idea influences the entire design process, beginning with reference gathering and following all the way to the final detailing and rendering phases.
Joe demonstrates how, once a level of technology is decided on, the appearance and features of the mechanics are much easier to design. Throughout the tutorial, he discusses the balance between using imagination over using real-world design elements and the importance of building up a visual design vocabulary to help make informed design choices, leading to appropriate mechanical designs. By walking through every step, from initial sketch, to refinement, detailing and final rendering, Joe shows his process of balancing imaginative features with real-world design to deliver a convincing, yet unique and creative mechanical design. He also discusses how to frame your mechanical design around the needs of the story or setting, ensuring that the context will help drive your creative decisions along the way. This tutorial offers various techniques and processes for creating and refining a mechanical design that is intended to not only look cool, but also communicate its function at a glance.Topics Covered:Mechanical DesignConcept DesignImportance of ReferenceDigital PaintingCommunicating FunctionShape RefinementCorrect ProportionsStory Driven DesignDecal ApplicationChapters:Plan and ReferenceRough SketchAdding LimbsMechanical DetailsBringing the Sketch TogetherRefining the SketchAdding ModulesAdding More ModulesBasic Colors and ShadingBeginning Details and CleanupChanging Colors and Additional DetailAmmo Belt DetailAdditional Cleanup and RefinementProportion Check and Final TweaksDecals and StickersFinishing Touches




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