Duration 4h 25m Level Intermediate Project Files IncludedÂ | 2.3 GB
In this series of tutorials, we will look at a variety of methods for modeling an automobile in MODO. CG cars are a common sight in film and commercial projects. Whether itâ€™s a commercial to show off the carâ€™s superior engineering or theyâ€™re being tossed around by giant monsters in a movie, there is a big need to create 3D automotive models.
The different parts of a car can present specific challenges but MODO provides some great tools to help us.In this Tutorial weâ€™ll use some polygon techniques to begin building our Dodge Charger with an eye towards its distinctive lines. Once weâ€™re happy with the shape, we can cut the panels apart and add thickness. Weâ€™ll cover methods for maintaining hard edges and smooth contours. Weâ€™ll cover the common polygon modeling tools like Bevel and Loop Slice, as well as some duplication methods.Itâ€™s a big project, but weâ€™ll go step by step so that by the end, youâ€™ll have created a 3D car from scratch. From there you can continue to add detail, materials, or begin creating the interior.
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