» » Digital Tutors - Introduction to Rigging in Maya Video Tutorial (Project Files Included)



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6-01-2014, 01:55

Digital Tutors - Introduction to Rigging in Maya Video Tutorial (Project Files Included)

Category: Tutorials

Digital Tutors - Introduction to Rigging in Maya Video Tutorial (Project Files Included)

Digital Tutors - Introduction to Rigging in Maya Video Tutorial (Project Files Included)
English | 4h 55m | 2.2GB
Genre: eLearning


This set of tutorials will provide you with a firm understanding of Maya's rigging tools. We'll start by learning the basics, like how to establish solid naming conventions, how to create joint chains, and how to work with Maya's Inverse Kinematics system. We'll then get into more challenging topics like how to set up a Spline IK system with advanced twist control, how to enhance your controls with the help of Driven Keys and the Node Editor, as well as how to utilize a few deformers that are very important rigging tools.

We'll learn how create our own jiggle tool, for fast follow-through and overlapping effects, by using standard tools inside of Maya. We'll even learn how to create custom commands that can be run from Maya's Command Line and Script Editor. By the end of this course, you will have the knowledge you need to start rigging your own assets in Maya.

01. Introduction and project overview 00:57
02. Using solid naming conventions 09:13
03. Adjusting pivots and parenting objects in Maya 11:15
04. Understanding joints in Maya 16:53
05. Joint attributes 09:04
06. Creating a flexible shoulder rig with the Disconnect Joint tool 03:43
07. Understanding the Maya Rotate Plane and Single Chain Solvers 09:27
08. Rigging with the Spline IK solver 07:11
09. Controlling a spline IK rig 12:43
10. Creating controls and working with the constraints 18:12
11. Working with the Aim constraint 14:00
12. Exploring the Spline IK Advanced Twist Control 08:25
13. Locking and hiding channels 05:48
14. Creating custom attributes and using the Connection Editor 12:36
15. Exploring the Node Editor 11:04
16. Finishing our hand-spread feature 12:17
17. Creating Expressions in Maya 11:51
18. Establishing Driven Key relationships 15:05
19. Rotate Order and Gimbal Lock 08:25
20. Deforming objects with the Lattice deformer 12:34
21. Smooth Binding objects 11:21
22. Editing Smooth Skin deformations 14:37
23. The jiggle deformer 05:51
24. Creating your own jiggle tool 15:58
25. Attaching our jiggle tool 08:06
26. Morphing objects with powerful Blend Shape deformer in Maya 09:12
27. Modifying Blend Shapes 08:48
28. Customizing Maya to work faster 10:56

Duration 4h 55m Level Beginner Project Files Included
Software used
Autodesk Maya 2014

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Digital Tutors - Introduction to Rigging in Maya Video Tutorial (Project Files Included)


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