English | Size: 1.37 GB
In CivCity: Rome, gamers will recreate the glory of Rome by building a small settlement into a mighty imperial city. Features hundreds of buildings including gladiatorial schools, amphitheaters, the circus maximus, legionnaire forts, weapons workshops and much more.
The game comes with 27 different maps and 34 missions with user created scenarios offering many game play possibilities. There are over 75 unique units in the game with 115 different building types in the game. The player can also find over 1000 distinct historical facts in the Civilopedia. There are 7 wonders that can be built, The Coliseum, The Great Library, The Great Lighthouse of Alexandria, Trajan's Column, The Obelisk, Circus Maximus, and The Pantheon. Production of these trophy buildings will give various advantages to the city.
The game offers two types of missions: stand alone missions to include freeplay (or "sandbox") and a campaign based mission which is actually a tutorial. The campaign based mission begins when the player, an engineer, is hired by a local stone works overseer to construct a stone mine colony. The player then gets further opportunities to prove himself, meeting such historic characters as Marcus Licinius Crassus and Julius Caesar. The player is offered various ranks, progressing through such titles as: Quaestor, Aedile, Censor, Tribune, Praetor and Consul.
Each campaign mission begins with a patron to the player offering the greeting of "Hail!" and then stating the character's title. Midway through the game, the player can choose to embark on military campaigns which involve combat or continue to play peaceful missions which have harder goals but no risk of invasion. In the 5 military missions, the player can fight 3 different enemies: The Egyptians, The Germanic tribes of the north, and the famous warriors of Carthage. Depending on which mission the player chooses, the building and research options vary.
The player can look inside of various buildings, develop 70 technologies and interact with many residents of the city. If the citizens of the player's city are not getting wages, rations, etc., it will have an effect on city happiness. If city happiness falls too low, people will start to leave the city. Some natural disasters like earthquakes and fires, can happen, and can bring down buildings.