» » DIGITALTUTORS - CREATING VEGETATION FOR GAMES IN 3DS MAX AND MUDBOX TUTORIAL-kEISO



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  • Author: kingdai
  • Date: 3-01-2014, 06:07
3-01-2014, 06:07

DIGITALTUTORS - CREATING VEGETATION FOR GAMES IN 3DS MAX AND MUDBOX TUTORIAL-kEISO

Category: E-Books


DIGITALTUTORS - CREATING VEGETATION FOR GAMES IN 3DS MAX AND MUDBOX TUTORIAL-kEISO

DIGITALTUTORS - CREATING VEGETATION FOR GAMES IN 3DS MAX AND MUDBOX TUTORIAL-kEISO
Released: 2014.01.02 | Author: Joshua Kinney | Size: 4.93 GB
Genre(s): E-Learning


In this series of tutorials we will cover how to create vegetation for games. To begin we'll start out small by creating grass. We'll discuss a workflow that will allow us to create a very specific look by using splines to shape our grass. After that we'll learn how to bake our textures and how to assemble them for use in the Unity game engine. After that we'll learn how to create a low polygon tree. We'll go through the process of modeling, sculpting and texture our tree. We'll also look at a method used to create branches. Finally, we'll end the course by learning how to add our grass and tree into the terrain system in Unity.

INSTALLATION:
a. Extract
b. Mount/Burn
c. Play and Learn

Homepage:
http://anonym.to/?http://www.digitaltutors.com /tutorial/1449-Creating-Vegetation-for-Games-in-3ds-Max-and-Mudbox


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