» » DIGITALTUTORS BLURRING THE LINE BETWEEN 2D AND 3D IN PHOTOSHOP TUTORIAL-kEISO



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1-01-2014, 14:58

DIGITALTUTORS BLURRING THE LINE BETWEEN 2D AND 3D IN PHOTOSHOP TUTORIAL-kEISO

Category: Tutorials

DIGITALTUTORS BLURRING THE LINE BETWEEN 2D AND 3D IN PHOTOSHOP TUTORIAL-kEISO
DIGITALTUTORS BLURRING THE LINE BETWEEN 2D AND 3D IN PHOTOSHOP TUTORIAL-kEISO
Size: 1.36 GB





INFORMATION

RELEASE
TITLE: BLURRING THE LINE BETWEEN 2D AND 3D IN PHOTOSHOP
PUBLISHER….: DIGITALTUTORS LANGUAGE……: ENGLISH
LINK………: http://is.gd/SNP9gS RELEASE TYPE..: RETAIL
AUTHOR…….: EDDIE RUSSELL RELEASE DATE..: 2013.12.31
FORMAT…….: ISO STORE DATE….: 2013.05.06
LEVEL……..: INTERMEDIATE ISO CHECKSUM..: F35FB244
ISO SIZE…..: 1.851.404.288 B DISKCOUNT…..: 30 X 50MB
RUNTIME……: 01H 34M SAVED MONEY…: YOU DID!
DISKNAME…..: keiso_dtbtlb2da3dips
TUTORIAL
Photoshop has long been a pioneer in the realm of 2D image
editing. But what happens if we need to incorporate some type of
a 3D model into our image? Well with the help of Photoshop CS6
Extended, we now have the ability to handle this entire pipeline
all right inside of Photoshop. From materials to lighting and
rendering, this tutorial will teach you how to perform each step
inside of Photoshop. We’ll get started by learning how to use the
Vanishing Point filter to influence our perspective camera. Next
we will learn how to import, scale and position all of the
geometry for our scene. Next we will break down materials in
Photoshop learning how we can quickly assign them to our various
pieces of geometry. To wrap this training up, we will learn about
different methods of lighting our scene. First we will learn how
to implement image based lighting using a linear workflow. We’ll
then learn how we can manually create and place lights in our
scene to help illuminate our objects in a way that makes them
look like they are part of the image. After watching this
tutorial, you will be well equipped to begin importing your own
geometry into Photoshop and merging it into still images.



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