» » DIGITALTUTORS RIGGING AND ANIMATING A GAME BOSS IN 3DS MAX TUTORIAL-kEISO



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1-01-2014, 11:12

DIGITALTUTORS RIGGING AND ANIMATING A GAME BOSS IN 3DS MAX TUTORIAL-kEISO

Category: Tutorials

DIGITALTUTORS RIGGING AND ANIMATING A GAME BOSS IN 3DS MAX TUTORIAL-kEISO
DIGITALTUTORS_RIGGING_AND_ANIMATING_A_GAME_BOSS_IN_3DS_MAX_TUTORIAL-kEISO
Size: 2.33 GB



INFORMATION

RELEASE
TITLE: RIGGING AND ANIMATING A GAME BOSS IN 3DS MAX
PUBLISHER….: DIGITALTUTORS LANGUAGE……: ENGLISH
LINK………: http://is.gd/Zmdaiu RELEASE TYPE..: RETAIL
AUTHOR…….: DELANO ATHIAS RELEASE DATE..: 2013.12.26
FORMAT…….: ISO STORE DATE….: 2013.10.14
LEVEL……..: INTERMEDIATE ISO CHECKSUM..: 376D74C6
ISO SIZE…..: 2.711.443.456 B DISKCOUNT…..: 51 X 50MB
RUNTIME……: 05H 00M SAVED MONEY…: YOU DID!
DISKNAME…..: keiso_dtraaagbi3dsm
TUTORIAL
In this set of 3ds Max tutorials we will learn how to rig and
animate a boss for a video game.
What are the steps that go into creating a control rig and a
sequence of animations for a game boss, and how do we export all
of this data our for a game engine like Unity? These are the
topics that we will cover in this course.
We’ll start by creating a skeleton for our boss asset. We’ll then
cover time-saving skinning techniques and learn how to set up
control objects. We’ll learn how to keep the entire rig clean and
animator-friendly. We’ll also learn how to set up systems to
automate certain movements that will help to enhance our
animations!
To conclude the tutorial, we will learn how to approach animating
various sequences of our game boss before exporting all of our
work for use in Unity. By the end of this tutorial, you will have
the skill-set to rig and animate your own game boss.


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