The Coding Dojo handbook
Leanpub (October 2013) | ISBN: n/a | PDF + EPUB | 208 pages | 2.4 MB
This book is full of practical advice and ideas for practicing skills such as test-driven development, refactoring, and pair programming. Perhaps youâ€™re a team lead, and youâ€™d like to promote good practices among your team colleagues. Maybe you lead a programming language user group and youâ€™re looking for a fun hands-on activity to do at meetings, or are planning a brown bag lunch series at work. This book gives you all the advice you need to get your own group started.
Included is a catalogue of â€œKataâ€ coding exercises that you can try, and advice about how to choose one for your particular situation. Youâ€™ll learn various collaborative coding games, which can be a fun way to introduce a serious discussion about software design or development processes. Test-driven development is one of the key skills youâ€™ll want to practice in the Coding Dojo, so thereâ€™s also a straightforward description of TDD you can use to explain it. Throughout the book are little â€œDojo Disasterâ€ anecdotes. They illustrate when things have gone less than perfectly, and how you can avoid such mistakes.
A dojo is a fun and rewarding activity for any bunch of coders!
What you need
Youâ€™ll need a room to hold your Coding Dojo in, and most companies will have a suitable meeting room already. It just needs enough chairs and tables for everyone, a whiteboard, projector, and at least one computer. Often, youâ€™ll want one computer for every two people, and internet access.
Table of Contents
Section 1: Collaborative Games for Programmers
Section 2: Organizing a Coding Dojo
Section 3: Teaching & Learning In the Dojo
Section 4: Kata Catalogue
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