Alan Thorn, "Learn Unity for 2D Game Development"
English | ISBN: 143026229X | 2013 | 316 pages | PDF | 11 MB
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.
Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.
What you’ll learn
How to create a 2D workflow in Unity
Customizing the Unity Editor
How to generate atlas textures and textured quads
Animation effects and camera configuration
Handling user input
Creating a game from start to finish
Optimizing for mobile devices
Who this book is for
Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness.
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