» » Digital - Tutors Implementing a Flow Map Fluid Pipeline Between MARI and UDK



Information of news
  • Author: gravita
  • Date: 2-11-2013, 19:47
2-11-2013, 19:47

Digital - Tutors Implementing a Flow Map Fluid Pipeline Between MARI and UDK

Category: Tutorials

Digital - Tutors Implementing a Flow Map Fluid Pipeline Between MARI and UDK
Digital - Tutors: Implementing a Flow Map Fluid Pipeline Between MARI and UDK
software: MARI v2.0v1, UDK July 2013 | Project Files: Included | 979.75 MB

In this series of tutorials, we will learn how to create and utilize flow maps to create a water shader in UDK.

We will start by discussing what a flow map does and how it can give your water shaders an extra boost in quality. Then we'll create a level proxy and water plane for the artist who will be creating the flow map in MARI.

From there, we will take you through the process of creating the flow map in MARI. You will learn how to set up your MARI project, how to paint and nudge your flow map, how to utilize the Vector Inspection Grid to assist in painting flow, and how to scale the flow vector to control intensity. You will finish up with by learning how to export your flow maps to be used in UDK.

Then we'll wrap up the training by jumping back into UDK and learn how to set up a water shader that will utilize our MARI created flow map.

Homepage:_www.digitaltutors.com/tutorial/1322-Implementing-a-Flow-Map-Fluid-Pipeline-between-MARI-and-UDK

Link Download


Buy Premium Account To Support Me & Get Maximum Speed & Save Time!!

uploaded


Rapidgator.net
Site BBcode/HTML Code:

Tags to an Article: Digital, Tutors, Implementing, Flow, Map

Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Information
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.