» » InfiniteSkills-Learning Maxon Cinema 4D R14 Training DVD by Chris Martin



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26-10-2013, 19:42

InfiniteSkills-Learning Maxon Cinema 4D R14 Training DVD by Chris Martin

Category: Tutorials

InfiniteSkills-Learning Maxon Cinema 4D R14 Training DVD by Chris Martin

InfiniteSkills - Learning Maxon Cinema 4D R14 Training DVD by Chris Martin + Working Files
Audio: aac, 44100 Hz, 1 channels, s16, 64 kb/s (und)
Video: h264, yuv420p, 1280x720, 269 kb/s, 15,00 fps(r) (und)
Size: 993.33 MB

A Practical Cinema 4D Training Course That Teaches Real World Skills
In this video based Maxon Cinema 4D R14 training course expert author Chris Martin teaches you the basic tools you will need to create 3D models in this software. Chris is an educator and also uses Cinema 4D for his business, creating graphics solutions for TV, film and businesses. He uses this real-world experience to show you how to actually use Cinema 4D for your day to day 3D modeling needs.





You will start out with a tour of the interface and lessons on understanding what 3D objects are. Once you have learned the basics, Chris jumps right into teaching you how to create 3D objects using Splines, extrusion, sweeping and lathing. You will learn what Nurbs are, how to create basic 3D components using The Knife, Bevel, Bridge and other Cinema 4D tools. You will be taught how to utilize lighting, add textures to your models, and animate them. This video based tutorial also covers rendering your models and a chapter on using Mograph, then concludes with a project to build a model of a robot.

When you have completed this computer training course for Maxon Cinema 4D, you will understand the tools and techniques available to you for creating, animating and rendering 3D models with this software. Working files are included, allowing you to follow along with the author throughout the lessons.

Table of Contents

00. Free Videos From This Course
01. Introduction
02. Getting Started
03. Understanding 3D Objects
04. Understanding Splines
05. Polygonal Modelling Techniques
06. Modelling Objects And Deformers
07. Lighting
08. Defining Materials And Textures
09. Animation
10. Rendering
11. Mograph
12. Building The Robot
13. Conclusion

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