BrianBradley - Up and Running with Particle Flow in 3ds Max
English | .Mp4 | h264 332 kbps | 960 x 540 15fps | AAC 48kHz mono | 3h 32m | 837 Mb
Particle Flow is a sophisticated nonlinear, event-driven particle system that is an integral part of the VFX toolset in Autodesk 3ds Max. Join Brian Bradley as he shows you how to start creating great looking animations and simulations with Particle Flow. Review the basic components, harness the power of its ready-made flow types like Preset and mParticles, and then learn to adjust operators to change the look, logic, and behavior of particles inside your flows. Finally, see how to put it all into practice by building your own rain, splash, and drip system from the ground up.
Deconstructing a flow
Making use of events
Creating a standard flow
Adjusting the Birth, Speed, Shape, and other operators
Making tests that create events
Setting up a Splash system.
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