» » Eat 3D – Cyborg Design Concept Art Production Techniques 2013



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  • Author: SALLY
  • Date: 19-10-2013, 18:33
19-10-2013, 18:33

Eat 3D – Cyborg Design Concept Art Production Techniques 2013

Category: Tutorials

Eat 3D – Cyborg Design Concept Art Production Techniques 2013
Eat 3D – Cyborg Design Concept Art Production Techniques 2013
5h 30m | 1.04 GB | Project Files: Included | Software used:ZBrush 4, Keyshot, Photoshop, Alchemy


In this DVD, instructor Michael Pedro gives an overview of the techniques he uses to achieve high-quality 3D concept designs, with an emphasis on production-setting workflows. He begins by going over shape ideation in Alchemy and then develops a full page of thumbnails. Michael then proceeds into ZBrush to begin blocking in the major forms and bounces between ZBrush and Photoshop, sketching over screenshots of the in-progress sculpt. The bulk of this DVD will then focus on the development of the final design in ZBrush. He demonstrates how he makes use of insert meshes, kit-bashing, and character posing, in order to more quickly arrive at a presentable design. When completed, he imports the model into Keyshot where he applies various materials and sets up the lighting scenario. Finally, he takes the renders into Photoshop, where he makes the necessary tweaks and touch-ups for presentation.

With over 5 1/2 hours of content, this DVD is perfect for those who are looking to integrate ZBrush into their character design pipeline.

Home Page:_http://eat3d.com/cyborg_design



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