Digital Tutors - Quick Start to Rigging in 3ds Max: Vol.5
English | .MP4 | Project Files Included | Run time : 28m 28s | 260 MB
We'll start by learning how to bake character animations, in order to lighten our files. We'll, then, learn how create corrective targets, to refine skin deformations. We'll even learn about point caching, and how it can be used to optimize our scenes even further. These courses are designed to be taken in sequence so we really encourage you to start with Volume 4 before continuing with this section.
We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
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