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  • Author: davida
  • Date: 13-10-2013, 19:36
13-10-2013, 19:36

FXphd - MOG211: Cinema4D and After Effects Production Techniques with Tim Clapham

Category: Tutorials » Film & Media


FXphd - MOG211: Cinema4D and After Effects Production Techniques with Tim Clapham
English | Audio: aac, 44100 Hz, mono (eng)
MP4 | Video: h264, yuv420p, 1152x720, 23.07 fps(r) (eng) | 6.57 GB
Genre: Video Training

Tim Clapham from www.luxx.tv returns with an exciting new course for Cinema4D and After Effects. Showcasing real world projects that have been produced at Luxx and demonstrating step by step the techniques and procedures involved to produce specific elements from the work.

By using projects that have been created for advertising TVCs, broadcast packaging, and corporate clients, you will have the opportunity to learn real world methods and apply them to your own work.

Tim covers many techniques that will become invaluable assets to your library of tools for future projects. The course will include the use of Xpresso in C4D and expressions in After Effects for maintaining smooth workflow. Integration of Cinema4D and After Effects to facilitate client changes. Working with multipass rendering for maximum control.

Tim uses Cinema4D Studio Release 14 and After Effects CS6 for the course, but much of the content is still applicable to alternative versions.
class syllabus
Class 1: Creating an automated workflow using expressions. Using Shape layers, Colorama, Set Matte and Parenting. Interpolation expressions to map values from on layers parameter to another layer or effect, reducing the need for keyframes over multiple layers and facilitating changes
Class 2: Building a versatile setup for animating splines and maintaining a smooth connection at each end. Includes iterating through a list of objects within Xpresso. Use of the Spring Constraint for dynamic movement.
Class 3: Working with cogs, gears and chains. Using Xpresso we build a setup that allows you to create a complex gearing system and by animating one gear, all others will also rotate correctly. Using MoGraph to efficiently facilitate the building of repetitive shapes. Creating a bicycle chain using MoGraph Cloner and Effectors.
Class 4: Building a 2D card wipe with MoGraph. Developing this further into a 3D cube wipe. Taking the concept further by creating a setup which will can work with any collection of objects, creating separate UV maps for each object and linking hundreds of texture tags via User Data and Xpresso.
Class 5: A continuation of last weeks class, we explore the use of multipass rendering to facilitate quicker client amendments when changing content. Using Xpresso in C4D combined with AEC export to transfer 3D Data of specific clones from Cinema4D to After Effects allowing us to easily change elements in After Effects once setup.
Class 6: Combining 3D Renders with AE Effects. Exporting 3D data to AE and using the information with third party effects such as Trapcode Particular and Video Copilot Optical Flares. Linking 3D data from C4D to AE Effect parameters with expressions.
Class 7: Compositing and colour correcting creatively in After Effects. We take three images and using After Effects combine them into one image. Using the AE camera and the 3D environment we look at creative methods to transition between live action and graphic environments. This includes basic colour correction for matching plates, building a light wrap, parenting and a variety of other effects.
Class 8: Creating a flickering sequence of lightbulbs using a combination of MoGraph Cloner Object, Shader Effector and Target Effector. Using the noise, layer and mograph colour shader. Procedural modeling techniques for repeating patterns with MoGraph.
Class 9: Building a folding paper airplane rig. Creating the basic setup using joints, weight tag and skin deformer. Adjusting weighting on the mesh. Setting bind pose. Adjusting mesh topology for better deformation.
Class 10: Building a folding paper airplane rig. Expanding on last week's class. Using posemorph to smooth topology for alternative deformers before folding. Adding correctional morphs to fix mesh intersections and create more natural looking folds.

More: _http://fxphd.com/fxphd/courseDetails.php?idCourse=355



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