» » » DigitalTutors - Quick Start to Rigging in 3ds Max: Vol.4

Information of news
  • Author: davida
  • Date: 13-10-2013, 12:56
13-10-2013, 12:56

DigitalTutors - Quick Start to Rigging in 3ds Max: Vol.4

Category: Tutorials » 3D


DigitalTutors - Quick Start to Rigging in 3ds Max: Vol.4
English | Audio: aac, 44100 Hz, stereo (und)
MP4 | Video: h264, yuv420p, 1280x720, 15.00 fps(r) (und) | 1.25 GB
Genre: Video Training

Welcome to Volume 4 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in volume 3.

We'll start by learning how to create a facial skeleton with a dual jaw for more flexibility. We'll learn how to work with 3ds Max's Morpher modifier to create facial expressions. We'll even learn how to design our own fleshy eye rig to simulate skin-sliding effects around the eyelids. Overall, we'll focus on building an animator-friendly facial rig.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

More: _ http://anonym.to/?http://www.digitaltutors.com /learningpath/111-Quick-Start-to-Rigging-in-3ds-Max



Site BBcode/HTML Code:

Tags to an Article: DigitalTutors, Quick, Start, Rigging, 3ds

Dear visitor, you went to the site as unregistered user.
We recommend you Sign up or Login to website under your name.
Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.