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  • Author: w_eagle
  • Date: 10-10-2013, 06:23
10-10-2013, 06:23

OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th Edition (EPUB)

Category: E-Books


OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th Edition (EPUB)
OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th Edition (EPUB)
Graham Sellers, Richard S Wright, Nicholas Haemel, "OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th Edition"
ISBN: 0321902947 | 2013 | EPUB | 848 pages | 24 MB


OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th Edition (EPUB)
OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th Edition (EPUB)
Graham Sellers, Richard S Wright, Nicholas Haemel, "OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th Edition"
ISBN: 0321902947 | 2013 | EPUB | 848 pages | 24 MB



OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.

Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.

Coverage includes
A practical introduction to the essentials of realtime 3D graphics
Core OpenGL 4.3 techniques for rendering, transformations, and texturing
Foundational math for creating interesting 3D graphics with OpenGL
Writing your own shaders, with examples to get you started
Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
Using compute shaders to harness today’s graphics cards for more than graphics
Monitoring and controlling the OpenGL graphics pipeline
Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
Modern OpenGL debugging and performance optimization

Bonus material and sample code are available from the companion Web site, openglsuperbible.com.


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