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  • Author: Solid
  • Date: 9-10-2013, 20:45
9-10-2013, 20:45

The Bakery Relight v2.0.0.1 Win64 - XFORCE

Category: Software » Software PC

The Bakery Relight v2.0.0.1 Win64 - XFORCE

The Bakery Relight v2.0.0.1 Win64 - XFORCE


Get full control on your Surfacing, Lighting, and Rendering in Bakery Relight 2.0. Take advantage of bakery's patented caching technology that allows you to re-render in seconds. Visualize, isolate, select anything from your final rendered image, without ever needing to render in low resolution. View at any time the contribution of any layer, and edit it with instantaneous refresh, without any limitation.

Render with new cutting-edge Micropolygon Raytracer
Relight's new micropolygon raytracer allows to render in full raytracing, and to visualize progressively the refresh of your rendering. Micropolygons technology brings to raytracers most advantages usually reserved to Renderman users. Manipulate your camera directly from the Render View.

Harmless integration in your Pipe-line
Relight 2.0 now fully supports Alembic data. You can load any object from an Alembic file, generated by any 3d package. Brand new Maya Exporter plugin handles complex pipe-lines and deals with scenes referencing automatically. Several bridges allow you to load files exported from Softimage, 3dsMax, Houdini, Realflow, etc... PartIO particle files can also be loaded.

Simplified Interaction Model
Using relight is now more intuitive than ever ! Just render your scene, and let all calculations be performed automatically. Do a few changes and re-render? Relight unique caching technology is able to find out what parts of the rendering really need to be recalculated (geometries, visibility deep file, independant shaders 3d cached results, point clouds, shadow maps, etc...).

Nodal Scene Description
In Relight, the Shading tree allows you to connect any type of nodes together : Plug geometries or shadows masks in materials, shading operators in volume shaders, build procedural geometries, create advanced lighting graphs, setup particle trees, create complex 3d color correction graphs, or use the compositing tree to perform post-rendering 2d operations.




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