I decided to write a small article about the upcoming simulator from the well-known developer. The company Lockheed Martin has announced the launch of beta testing the long-awaited Prepar 3D version 2.x. If all goes according to plan, this year we wait for the release of the simulator.
The first question asked by many - would simulator 64 bit ? The answer - no. Not yet. Instead, the developers have substantially by sawing the rendering system , adding full support for DirectX 11. However , LM promise to translate the simulator to 64 bits , but later ( timing is not called) . More important to them in the first place to cure the simulator from the heavy heritage, which gave him a Microsoft adding advanced visualization tools and support relevant to date graphics cards and processors.
So, let's get together, what is the - this is the Prepar 3D v2.0? What has been done and what is not ?
Improvement in performance.
As mentioned earlier, one of the main differences - is to support the modern set of API - DirectX 11. As a consequence , it is possible to effectively use the processing power of modern graphics cards , unload the central processor and increase the overall performance .
Completely changed the rendering engine Autogen , many times performance improvement when it is rendered .
All graphical effects including tessellation, and a particle system now handles GPU graphics card.
Added full support for Multi-Threading, which has a positive impact on the smoothness of the picture ( without jerks and stutters ) , it is also possible to effectively share resources when opening multiple windows with additional views.
In Prepar 3D v2.0 added global dynamic lighting . Now when you change the time of day is not the texture will be loaded with the shadows , as it was before - the lighting and shadows are natural . Also , improved lighting virtual cockpit due to the dynamic shadows and samozatemneniya .
The lighting system supports an unlimited number of objects that can cast shadows in real time and receive a blackout from other objects.
Added support for filters for "soft shadows" , which will see the shadow of a more natural - no sharp edges.
Now the lightning flashing , clean the shade on a lighted objects (not implemented in the beta version).
Clouds cast shadows (not implemented in the beta version).
Improving the lighting system.
When turning the camera at bright objects will be simulated light blindness for a while, in reality , until the eye becomes accustomed to the bright light sources .
Improved visibility at night with the light of the global dynamic lighting.
Significantly improved bloom- effects.
The new system of rendering the water surface.
Water has Prepar 3D v2.x dimensional waves are generated depending on wind strength and direction , i.e. water is now directly linked to c weather.
Lighting and shading improved water to give effect to a greater depth and realism.
Water features are discarded real waves (to be implemented in the future - not in beta) .
Volumetric fog , clouds and the weather improved .
Improved effect while moving through fog and clouds. Due to the natural lighting in the cabin may be dim due to low visibility , fog or heavy cloud cover .
Lendklass now cast shadows and reflect light in different ways depending on the weather conditions. For example , the snow and the snow-covered road will reflect light more intense, sparkling and dazzling . Wet objects , such as a taxiway , on the contrary , will absorb light strongly.
Improved anti-aliasing mode .
Added support for FXAA and 8xMSAA regimes.
Well, on this for now. Here's a list of impressive turned ( far from complete) . Some people like it , some do not , but one thing is clear - finally we get more or less dopilennuyu FSX, which , by the way , this year I turned 7 years ( amen ) . And if at the start of Prepar 3D v2.0 already announced these improvements , we can say that Lockheed set a good foundation for the future for the modernization of its simulator.
Genre: FLIGHT SIM
Developer: Lockheed Martin
Publisher: Lockheed Martin
Platform Simulator: FSX
Publication Type: license
Sound language: English
System requirements: PREPAR3D