Digital Tutors - Introduction to Modeling in MODO with Justin Marshall
English | Audio: aac, 44100 Hz, stereo
FLV | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 275.33 MB
Genre: Video Training
In this MODO tutorial we�ll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO.
We�ll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We�ll take a look at a variety of modeling tools you can use in your daily work. We�ll split edges with Loop Slice and Add Loop. We�ll learn to Bevel and Extrude. And we�ll learn to use Action Centers and Falloffs to change how our tools affect the geometry. We�ll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry.
We won�t be covering all of MODO�s many modeling tools, but rather focus on the tools that you�re going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you�ll be able to create your own modeling solutions and really come up with a workflow that�s comfortable to you. With that, let�s get started by taking a look at polygons.
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