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2-10-2013, 17:50

12 Principles of Animation in After Effects-tG

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12 Principles of Animation in After Effects-tG

12 Principles of Animation in After Effects-tG
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Genre: elearning

In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. In 1981 Frank Thomas and Ollie Johnston released a book titled 'The Illusion of Life: Disney Animation', which detailed all 12 principles.
Since then, animators around the world have studied and applied these techniques. Although they were originally created for hand-drawn animation, these 12 principles apply directly to our modern computer generated animation. Whenever you set a keyframe in any application, you should be thinking of the 12 principles of animation.






01. Introduction and project overview

02. Timing and spacing

03. Ease in and ease out

04. Anticipation

05. Squash and stretch

06. Exaggeration

07. Follow-through and overlapping action

08. Pose to pose and straight ahead action

09. Secondary Action

10. Arcs, smooth motion and the Graph Editor

11. Staging and the rule of thirds

12. Solid drawing

13. Defining and creating appeal

14. Automating follow-through with expressions


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