HTML5: Graphics and Animation by Canvas by Joe Marini
English | Audio: aac, 48000 Hz, mono (eng)
MOV | Video: h264, yuv420p, 960x540, 15.00 fps(r) (eng) | 496.57 MB
Genre: Video Training
One of the most exciting additions that HTML5 offers to designers is the ability to draw free-form graphics on a drawing surface known as the Canvas.
In this course, author Joe Marini introduces the technical concepts behind Canvas and shows how to perform drawing operations directly in a web page. The course covers drawing basic and complex shapes, setting colors and styles, adding shadows, patterns, and gradients, more advanced techniques such as scaling, rotating, and compositing objects, and how to incorporate Canvas elements in a slideshow and an animation.
Understanding the differences between Canvas and SVG Graphics
Drawing arcs and paths
Using clipping paths
Drawing images and video
Transforming objects with the translate tag
Manipulating raw pixels
Applying a custom transformation
Creating an animation or slideshow control with Canvas
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