Welcome to new section Lights in 3ds max. This series will cover the essential parameter of different lights in 3ds max. How to use a light and which parameter holds which key.
Chapter01: The first chapter will show you the basic parameters of light. we will start with Omni light in 3ds max. Hope you will enjoy.
Chapter02: In the second chapter of the lighting series in Autodesk 3ds max we will continue discussing about the light parameters. In this chapter you will learn about the parameters like intensity and decay level. Decay is very important parameter for lighting. Decay depends on the distance of the object from the light. You will also learn about the different kind of decays and how they behave in 3D world.
Chapter03: In this chapter we are going to discuss about the attenuation of the lights. There are two kind of attenuation are out there in 3Ds Max , Near and Far , we will learn about the theory behind the attenuation and learn how to use them.
Chapter04: We will learn about the various spot light parameter of 3ds max like, Hotspot/Beam and falloff, then how to use overshoot or its limitations, how we can make the spotlight rectangular than circuler and many more.
Chapter05: In this tutorial, you are going to learn about the Advance effect roll out in almost every lights in 3ds max. In the tutorial we have covered different option like contrast, soften edge, projector map etc.