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20-09-2013, 11:27

Digital Tutors 12 Principles Of Animation In After Effects

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Digital Tutors 12 Principles Of Animation In After Effects

Digital Tutors 12 Principles Of Animation In After Effects | 920 Mb

In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. In 1981 Frank Thomas and Ollie Johnston released a book titled 'The Illusion of Life: Disney Animation', which detailed all 12 principles.

Since then, animators around the world have studied and applied these techniques. Although they were originally created for hand-drawn animation, these 12 principles apply directly to our modern computer generated animation. Whenever you set a keyframe in any application, you should be thinking of the 12 principles of animation.
01. Introduction and project overview
02. Timing and spacing
03. Ease in and ease out
04. Anticipation
05. Squash and stretch
06. Exaggeration
07. Follow-through and overlapping action
08. Pose to pose and straight ahead action
09. Secondary Action
10. Arcs, smooth motion and the Graph Editor
11. Staging and the rule of thirds
12. Solid drawing
13. Defining and creating appeal
14. Automating follow-through with expressions

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