English | 2008-06-01 | ISBN: 190574529X | 224 pages | PDF | 3.45 mb
deal for both existing members and those contemplating joining for leisure or business, this compendium provides extensive information on the online world of Second Life.
A modern day Internet phenomenon, over 5 million residents—users from across the globe—have built up this 3D virtual world, forming a complex community of social groups and businesses. Because of this overwhelming popularity, many new users find Second World too daunting and confusing, giving up after only a few hours. Recognizing the need for straight-forward advice for newcomers, this handy guide explains how to play the game rather than what it is and what can be done there. The topics addressed include how to make clothes, build a house, start a business, and earn money.
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