Project Files: Included | Software used: 3D Studio Max 2014
In this video for 3ds max we’ll talk about Sub-surface scattering related to human skin rendering using a 3D head scan model done by Lee Perry-Smith from Infinite Realities Ltd and VRay.
What we’ll do
In Human skin with VRay we’ll prepare a photoreal human head starting from a scan model, so we’ll prepare the model checking it, and finding best way to manage it to add details and avoid artifacts. Then we’ll prepare a rendering setup with VRay, and we’ll tune a material using the VRayFastSSS2 shader. We’ll use some textures captured during scanning and we’ll add all other maps using some color correction and composite in the material editor.