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17-09-2013, 02:12

V-ray 2 40 04 for 3ds max 2014

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V-ray 2 40 04 for 3ds max 2014

V-ray 2.40.04 for 3ds max 2014 | 104 MB

V -Ray - a powerful visualization tool that supports the Depth of Field (DOF), Motion Blur (effect of "smearing" in the motion), Displacement (displacement map, with increasing detail of three-dimensional objects). In addition, V-ray has its own light source, a system of sun-sky for realistic lighting with natural light, and the physical camera parameters, similar to a real photo and video cameras.
Full Desc
System Vray Proxy allows rendering of extremely large volumes of similar objects, consisting of total tens of billions of polygons. Built-in shaders provide the user with ample opportunity to simulate virtually any material. V-Ray SDK allows you to program their own shaders, and adapt the system for solving specific problems. Ability to calculate the individual picture elements in the form of channels, such as depth, diffuse color, alpha, reflection, refraction, shadows, and others, provides greater freedom in post-processing packages compositing and editing. Build 2.40.04 fixed and modified :

New Features:

(* ) Support for 3ds Max 2014;
(*) V-Ray RT: Support for MultiScatter instancing;
(*) V-Ray RT: Support for Phoenix FD 2.1; Modified Features:
(*) V-Ray: Changed Default settings of VFB's sRGB Button, "Do not Affect colors" option and "Gamma" value to Suit Linear Workflow from the start;
(*) VRayCarPaint: Added Support for displacement texture Channel;
(*) VRayHDRI: Made Open file dialog to Remember the Last used file type filter;
(*) VRayHDRI: The Image file is now Reloaded if IT HAD Been changed outside 3ds Max;
(*) VRayMtl: Added Self-illumination slot;
(*) Raw Files OpenEXR now have ZIPS Compression by Default; Bug fixes:
(*) VRayProxy: Objects Pointing to vrmesh Files Without EX tension did not render;
(*) V-Ray RT: When A Fixed crash Texmap is Attached to an Environment disabled override slot;
(*) V-Ray RT: Fixed error DURING Initialization When bitmaps Auto update is enabled;
(*) V-Ray RT: Fixed Wrong DOF with physical Camera;
(*) V-Ray RT GPU: Fixed crash with Materials mapped with IOR;
(*) VRayIESLight: Fixed issue Causing Wrong override Shape dimensions When loading, if the Previous Scene Setup HAD different units;
(*) VRayMultiSubTex: Fixed issue Preventing drag and drop Operations for subtex with Index Greater than 20; (*) VRayPTex: A Fixed crash at the end of A rendering;
( *) V-Ray Light Lister: Fixed error in 3ds Max 2014
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